The Jerusalem Post'Deserves to die': Court charges man with incitement to kill Netanyahu, coalition figuresInquirerNo fully booked trips up to Nov. 3 so far at PITXPunch2027: Otti warns supporters against disrupting opposition campaignsInquirer EntertainmentWATCH: Stars gather for Christopher de Leon’s 70th birthdayColliderNetflix’s Highly Anticipated Quentin Tarantino Sequel Officially Hits a Major Roadblock Ahead of ReleaseZDF heuteEntdecken Sie das ZDF-NachrichtenstudioSudinfoLe but du week-end en Liga ? Le bijou en pleine lucarne de Diomandé avec le Real Madrid face à SantanderSRF NewsEierwürfe und Böller – Halloween hält Polizei in Schweizer Städten auf TrabThe GuardianCharlton v Chelsea, West Ham 4-1 Liverpool, Birmingham City 1-4 Tottenham, and more: WSL – liveVanguardChina’s State TV snubs Real Madrid match amid Mbappé controversySportstarLakshya Sen wins Hylo Open Title for the second timekickerLIVE! Rasantes Derby: Endet Offenbachs Formtief ausgerechnet bei Eintrachts U 21?
The Daily Newsstand · Free, Always
Sunday, November 1, 2026

A fully playable version of Portal prequel F-Stop leaked

Translate

Terrence O'Brien

is the Verge’s weekend editor. He’s covered the tech industry for over 18 years and knows a thing or two about synths.

Leakers have pieced together a playable version of the canceled Portal prequel F-Stop. Most of the assets came from the massive 12-terabyte leak that dropped this August. That didn’t include the game’s source code or map data, but those final pieces apparently hit the Valve Cut Content Discord this week, allowing a nearly complete version to be pieced together.

Some dialog and elements of F-Stop eventually found their way into Portal 2. But it differs dramatically from the mainline Portal games in that it’s built around a camera mechanic that lets you capture an item by taking its picture and place it elsewhere using the resulting Polaroid-like photos. It’s not unlike Viewfinder in that way.

The game is short, with videos showing off its full campaign all clocking in at under an hour. That’s not terribly surprising, though. F-Stop was developed as part of the “Directed Design Experiments,” a three-month period in 2007 when Valve broke into five teams to build new video game experiments.

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

View the original on The Verge →

KioskNews shows a cleaned-up reading view extracted from the publisher’s page — the original always lives on their site, not ours.